AU2006222736B2

An electronic gaming machine game and an electronic gaming method

Abstract

An electronic gaming machine game includes a display 102 including a first plurality of tokens 104, the game including the random or pseudo-random selection of a second plurality of tokens 108 from within the first plurality of tokens. Preferably, the tokens represent dominos and are programmed to change appearance during play to reveal a winning combination. FIGURE 1 104 C1 C2 C3 C4 C5 C6 C7 102 Cl C2 C3 C4 C5 C6 C7

AU2006222736B2, drawing sheet 1
Sheet 1 of 4

Term

Projected expiry 28 September 2026.

  1. Priority
  2. Filed
  3. Granted
  4. Today
  5. Projected expiry

20 claims: 6 independent, 14 dependent

  1. 1
    25-Nov-2011 02:35 PM Watermark +61298887600 11/17 2006222736 25 Nov 2011 THE CLAIMS DEFINING THE INVENTION ARE AS FOLLOWS: 1. An electronic gaming machine including a processor, a player input and a display, the processor programmed to show on the display images of a plurality of 5 tokens arranged in at least a first array of columns and rows and to allow a player input allowing a player to enter a wager using the player input and thereby to direct the processor to initiate game events by randomly selecting one or more of the tokens to flip or otherwise remove from the first array, wherein a prize is awarded if the flipped tokens reveal one or more underlying hidden images. 10 .
  2. 5
    The electronic gaming machine of claims 1 to 4, wherein the plurality of tokens is arranged in two separate groups comprising the first array and a second 20 array, such that the processor initiates game events by randomly selecting at least some of the tokens to flip or otherwise remove from both the first and second arrays,
  3. 7
    An electronic gaming machine including a processor, a player input and a display, the processor programmed to show on the display images of a plurality of tokens arranged in two separate groups comprising a first array of tokens arranged in columns and rows that a player selects to play for each game and a 30 second array of tokens, and to allow the player to enter a wager using the player input and thereby to direct the processor to Initiate game events by randomly selecting one or more of the tokens to flip or otherwise remove from the first and COMS ID No:ARCS-346736 Received by IP Australia: Time (H:m) 14:45 Date (Y-M-d) 2011-11-25 25-Nov-2011 02:36 PM Watermark +61298887600 12/17 2006222736 25 Nov 2011 second arrays, wherein a prize is awarded if the flipped tokens reveal one or more underlying hidden images.
  4. 10
    The electronic gaming machine of claims 7 to 9, wherein the value of each 10 prize is multiplied by a factor based on the number of flipped tokens in the second array.
  5. 11
    A method of playing a wagering game on an electronic gaming machine including a processor, a player input and a display, the method including the steps of:15 displaying a plurality of tokens arranged in at least a first array of columns and rows on the display;accepting a wager inputted by a player using the player input;randomly selecting one or more of the tokens to flip or otherwise remove from the first array after a wager is received;and 20 awarding a prize if one of the underlying hidden images is revealed by the flipped tokens.
  6. 17
    A method of playing a wagering game on an electronic gaming machine, the method including the steps of:displaying a plurality of tokens arranged into two separate groups comprising a first array of tokens arranged in columns and rows that a player 10 selects to play for each game and a second array of tokens;randomly selecting one or more of the tokens to flip or otherwise remove from the first and second arrays after a wager is received;and awarding a prize if one ofthe underlying hidden images is revealed by the flipped tokens ofthe first array. 15