AU2006204635A1

Portable data unit for communicating with gaming machine over wireless link

Abstract

A method and arrangement for communicating with a gaming machine is disclosed. The gaming machine includes a first wireless transceiver. A portable data unit includes a second wireless transceiver. In response to positioning the portable data unit in proximity to the gaming machine, without inserting the portable data unit into any portion of the gaming machine, a wireless transmission link is established between the first and second wireless transceivers. The wireless transmission link may, for example, be a radio (RF) link or an infrared (IR) link. Information is transmitted between the portable data unit and the gaming machine via the wireless transmission link for such purposes as cashless gaming, player tracking, game customization, and data transfer.

AU2006204635A1, drawing sheet 1
Sheet 1 of 3

Term

Term ended

Projected expiry passed 31 August 2026, 0.1 years ago.

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13 claims: 4 independent, 9 dependent

  1. 1
    The claims defining the invention are as follows:1. A method of communicating with a gaming machine, the method comprising: providing a gaming machine that displays a wagering game, the gaming machine 5 including a first radio microchip;providing a central host computer remote from and coupled to a plurality of gaming machines including the gaming machine;providing a portable data unit including a second radio microchip, the portable data unit storing an identifier associated with a player of the gaming machine;io in response to positioning the portable data unit in proximity to the gaming machine, without inserting the portable data unit into any portion of the gaming machine, establishing a short range, wireless radio link between the first and second radio microchips;transmitting the identifier between the portable data unit and the gaming machine is via the radio link;and responsive to the transmitting, accessing from the central host computer information selected from the group consisting of player preferences for establishing a player’s preferred gaming machine configuration, game play data, casino preferences, and gaming machine data.
  2. 11
    A system, comprising:a central host computer coupled to a plurality of gaming machines, at least one of the gaming machines including a display that displays a wagering game and a first wireless transceiver;20 a portable data unit including a second wireless transceiver and carried by an individual;and a wireless transmission link established between the first and second wireless transceivers in response to positioning the portable data unit in proximity to the at least one gaming machine, without inserting the portable data unit into any portion of the at 25 least one gaming machine, the wireless transmission link transmitting an identifier associated with the individual between the portable data unit and the at least one gaming machine, wherein the at least one gaming machine includes a controller programmed to receive, responsive to the wireless transmission link transmitting the identifier, from the central 30 host computer information selected from the group consisting of player preferences for [R:\LlBF)48008.doc:gmm - 192006204635 31 Aug 2006 establishing a player’s preferred gaming machine configuration, game play data, casino preferences, and gaming machine data.
  3. 12
    A method of communicating with a gaming machine, said method being 5 substantially as hereinbefore described with reference to any one of the embodiments as that embodiment is shown in the accompany drawings.
  4. 13
    A system of communicating with a gaming machine, said system being substantially as hereinbefore described with reference to any one of the embodiments as io that embodiment is shown in the accompanying drawings.