AU2006201420B2

Gaming machine with visual and audio indicia changed over time

Abstract

This record has no abstract on file.

Term

Term ended

Expired 4 April 2026, 0.5 years ago.

  1. Priority
  2. Filed
  3. Granted
  4. Expired
  5. Today

28 claims: 7 independent, 21 dependent

  1. 1
    The claims defining the invention are as follows:1. A method of operating a gaming machine, comprising: monitoring at least one of a number of wager inputs and a frequency of wager inputs from players of said gaming machine;and 5 altering a visual motif of said gaming machine based on at least one of said number of wager inputs and said frequency of wager inputs.
  2. 10
    A method of operating a gaming machine, comprising:storing a plurality of data sets for producing a plurality of different types of visual motifs on a display of said gaming machine;5 displaying a first one of said plurality of different types of visual motifs on a display of said gaming machine;discontinuing said displaying of said first one of said plurality of different types of visual motifs;and displaying a second one of said plurality of different types of visual motifs on io said display of said gaming machine based on the use of said gaming machine by players.
  3. 15
    A method of operating a gaming machine, comprising:receiving inputs from players during a basic game of said gaming machine, said basic game including a plurality of possible randomly-selected basic outcomes, said 30 plurality of possible basic outcomes including a start-bonus outcome;displaying a first one of a plurality of visual motifs on a display of said gaming machine during said basic game;entering a bonus game in response to said start-bonus outcome being encountered;35 returning to said basic game after said bonus game is completed;and (R:\LlBLLJ18302.docJzv 2006201420 04 Apr 2006 displaying a second one of said plurality of visual motifs on a display of said gaming machine during said basic game in response to said step of returning.
  4. 17
    A gaming machine, comprising:a processor for randomly selecting one of a plurality of outcomes of said gaming io machine in response to a wager from a player, said processor monitoring plays from players;a display for displaying visual elements;and a memory device coupled to said processor and storing at least two data sets for producing at least two different types of said visual elements, said processor selecting one is of said at least two data sets in response to said wager inputs meeting a certain criteria.
  5. 20
    21. The method of claim 20, wherein said step of determining which one of said visual element motifs is the favorite includes determining a first favorite visual element motif for a first time of the day and a second favorite visual element motif for a second time of the day.
  6. 26
    27. A gaming machine substantially as hereinbefore described with reference to any one embodiment, as that embodiment is depicted in the accompanying drawings.
  7. 27
    28. A method of operating a gaming machine, said method substantially as hereinbefore described with reference to any one embodiment, as that embodiment is depicted in the accompanying drawings. [R:\LIBLLJ183O2. docilzv 2006201420 04 Apr 2006
  8. 28
    29. A method of enhancing the entertainment value of a plurality of gaming machines, said method substantially as hereinbefore described with reference to any one embodiment, as that embodiment is depicted in the accompanying drawings.