AU2005292489B2

Gaming device having sequential activations of a game and replay of previous activations of the game

Abstract

A gaming device including a plurality of reels with a plurality of symbols on each of the reels. At least one and preferably a plurality of the symbols on the primary reels are designated as tracking or back symbols. A tracking symbol is a symbol that, when generated on a reel, causes the gaming device to flag the outcome of the current and all tracking spins in a memory storage device. A back symbol is a symbol that, when generated on a reel, causes the gaming device to retrieve the flagged outcomes of each flagged spin and to re-display the outcomes in a sequential manner and to provide the awards associated with the outcomes to the player. An additional embodiment of the invention automatically flags all spins of the gaming device for retrieval and display upon the generation of a back or bonus symbol. The gaming device determines if an award is associated with one or more of the symbols generated on the reels and provides any determined award to the player.

AU2005292489B2, drawing sheet 1
Sheet 1 of 1

Term

Term ended

Expired 8 September 2025, 1 year ago.

  1. Priority
  2. Filed
  3. Granted
  4. Expired
  5. Today

22 claims: 22 independent, 0 dependent

  1. 1
    A gaming device comprising:a game;a plurality of symbols in said game, wherein said plurality of symbols includes at least one tracking symbol and at least one back symbol;a display device adapted to display said game;a memory device;and a processor operable with said display device and said memory device to control a plurality of plays of the game by: 5 (a) generating and displaying a plurality of said symbols: (b) determining an outcome associated with said generated symbols;(c) providing said determined outcome to a player;(d) if at least one tracking symbol was previously generated, flagging said determined outcome and said generated symbols associated with said determined outcome in a designated area of said memory device;10 (e) determining whether said tracking symbol or said back symbol is generated;(f) if said tracking symbol is generated, flagging said determined outcome and said generated symbols associated with said determined outcome in said designated area of said memory device;and (g) if said back symbol is generated and at least one previously determined outcome 1.5 is flagged in said designated area of said memory device: (i) regenerating the flagged symbols associated with at least one of said flagged outcomes, (ii) displaying said regenerated symbols to the player, and (iii) providing said outcome associated with said regenerated symbols to the player. 20
  2. 2
    A gaming device comprising:a game;a plurality of symbols in said game, wherein said plurality of symbols includes at least one tracking symbol and at least one back symbol;a display device adapted to display said game;a memory device;and a 25 processor operable with said display device and said memory device to control a plurality of plays of the game by: (a) generating and displaying a set of said symbols;(b) determining an original outcome associated with said generated symbols;(c) providing said determined original outcome to a player;30 (d) if at least one tracking symbol was previously generated, flagging said set of generated symbols associated with said determined original outcome in a designated area of said memory device;(e) determining whether said tracking symbol or said back symbol is generated;2005292489 17 Feb 2011 (f) if said tracking symbol is generated, flagging said set of generated symbols associated with said determined original outcome in said designated area of said memory device;and (g) if said back symbol is generated and at least one set of previously 5 generated symbols are flagged in said designated area of said memory device: (i) regenerating at least one of said sets of flagged symbols, (ii) displaying said regenerated symbols to the player, (iii) determining a regenerated outcome associated with said regenerated symbols;and (iv) providing said determined outcome to the player. 10
  3. 3
    A gaming device comprising:a game;a plurality of symbols in said game, wherein said plurality of symbols includes at least one tracking symbol and at least one back symbol;a display device adapted to display said game;a memory device;and a processor operable with said display device and said memory device to control a plurality of plays of the game by: (a) generating and displaying a plurality of said symbols;15 (b) determining an outcome associated with said generated symbols;(c) providing said determined outcome to a player;(d) if at least one tracking symbol was previously generated, flagging said determined outcome in a designated area of said memory device;(e) determining whether said tracking symbol or said back symbol is generated;20 (f) if said tracking symbol is generated, flagging said determined outcome in said designated area of said memory device;and (g) if said back symbol is generated and at least one previously determined outcome is flagged in said designated area of said memory device: (i) generating a plurality of said symbols, wherein said generated symbols are associated with at least one of said flagged 25 outcomes, (ii) displaying said generated symbols to the player, and (iii) providing said outcome associated with said generated symbols to the player.
  4. 4
    A gaming device comprising:a game;a plurality of outcomes;a display device adapted to display said game;a memory device;and a processor operable with said display 30 device and said memory device to control a plurality of plays of the game by: (a) generating and displaying one of said outcomes;(b) providing said generated outcome to a player;(c) if an outcome tracking event occurs or said outcome tracking event has previously occurred in one of said plays, flagging said generated outcome;35 (d) if a regenerating event occurs and said outcome tracking event has previously occurred, regenerating at least one of said flagged outcomes;(e) providing said regenerated outcomes to the player;and 2005292489 17 Feb 2011 (f) repeating steps (a) through (e) until the occurrence of a terminating event.
  5. 5
    A gaming device comprising:a game;a plurality of symbols in said game, wherein said plurality of symbols includes at least one tracking symbol and at least one back symbol;5 a display device adapted to display said game;a memory device;and a processor operable with said display device and said memory device to control a plurality of plays of the game by: (a) generating and displaying a plurality of said symbols;(b) determining an outcome associated with said generated symbols;(c) providing said determined outcome to a player;(d) if at least one tracking symbol 10 was previously generated, storing outcome data relating to said determined outcome, wherein said outcome data is stored in a designated area of said memory device;(e) determining whether said tracking symbol or said back symbol is generated;(f) if said tracking symbol is generated, storing outcome data relating to said determined outcome in said designated area of said memory device;and 15 (g) if said back symbol is generated and outcome data relating to at least one previously determined outcome is stored in said designated area of said memory device: (i) regenerating at least one of said previously determined outcomes;(ii) displaying the stored outcome data related to said regenerated outcome, and (iii) providing said regenerated outcome to the player.
  6. 6
    A gaming device comprising:a game;a plurality of symbols in said game, wherein said plurality of symbols includes at least one back symbol;a display device adapted to display said game;and a processor operable with said display device to control a plurality of plays of the game by: 25 (a) generating a plurality of said symbols;(b) determining an outcome associated with said generated symbols;(c) providing said determined outcome to a player;(d) flagging said outcome and said generated symbols;(e) determining whether said back symbol is generated;and 30 (f) if said back symbol is generated: (i) regenerating the flagged symbols associated with any previously flagged outcomes, (ii) displaying said regenerated symbols associated with any regenerated outcomes to the player, and (iii) providing said flagged outcome to the player. 35
  7. 7
    A gaming device comprising:a game;a plurality of symbols in said game, wherein said plurality of symbols include at least one back symbol and at least one future symbol;a 2005292489 17 Feb 2011 display device adapted to display said game;and a processor operable with said display device to control a plurality of plays of the game by: (a) generating a plurality of said symbols;(b) determining an outcome associated with said generated symbols;5 (c) providing said determined outcome to a player;(d) flagging said determined outcome and said generated symbols;(e) determining whether said back symbol is generated;and (f) if said back symbol is generated: (i) regenerating any flagged symbols associated with at least one of said flagged outcomes, (ii) displaying said regenerated symbols to the 10 player, (iii) providing said outcome associated with said regenerated symbols to the player, (iv) determining if said future symbol is regenerated;(v) if said future symbol is regenerated, repeating steps (a) to (f) at least once, and (vi) if said future symbol is not generated, causing the occurrence of a terminating event;and (g) repeating steps (a) to (f) until the occurrence of said terminating event
  8. 8
    A method of operating a gaming device, said method comprising:(a) generating and displaying a plurality of symbols;(b) determining an outcome associated with said generated symbols;(c) providing said determined outcome to a player;20 (d) determining whether a tracking symbol or a back symbol is generated;(e) if at least one tracking symbol is generated or was previously generated, flagging said determined outcome and said generated symbols associated with said determined outcome;and (f) if said back symbol is generated and at least one previously determined outcome is 25 flagged: (i) regenerating the flagged symbols associated with at least one of said flagged outcomes, (ii) displaying said regenerated symbols to the player, and (iii) providing said regenerated outcome associated with said regenerated symbols to the player.
  9. 9
    A method of operating a gaming device, said method comprising:30 (a) generating and displaying a set of symbols;(b) determining an outcome associated with said generated set of symbols;(c) providing said determined outcome to a player;(d) determining whether a tracking symbol or a back symbol is generated;(e) if said tracking symbol is generated, flagging said set of generated symbols 35 associated with said determined outcome;and (f) if said back symbol is generated and at least one set of previously generated symbols are flagged: (i) regenerating at least one of said sets of flagged symbols, (ii) 2005292489 17 Feb 2011 displaying said regenerated symbols to the player, (iii) determining an outcome associated with said regenerated symbols;and (iv) providing said determined outcome to the player.
  10. 10
    A method of operating a gaming device, said method comprising:(a) generating 5 and displaying a plurality of symbols;(b) determining an outcome associated with said generated symbols;(c) providing said determined outcome to a player;(d) determining whether a tracking symbol or a back symbol is generated;(e) if said tracking symbol is generated, flagging said determined outcome;and 10 (f) if said back symbol is generated and at least one previously determined outcome is flagged: (i) generating a plurality of said symbols, wherein said generated symbols are associated with at least one of said flagged outcomes, (ii) displaying said generated symbols to the player, and (iii) providing said regenerated outcome associated with said generated symbols to the player.
  11. 11
    A method of operating a gaming device, said method comprising:(a) generating and displaying one of a plurality outcomes;(b) providing said generated outcome to a player;(c) if an outcome tracking event occurs or said outcome tracking event has previously 20 occurred in one of a plurality of plays of said gaming device, flagging said generated outcome;(d) if a regenerating event occurs and said outcome tracking event has previously occurred, regenerating at least one of said flagged outcomes;(e) providing said regenerated outcomes to the player;and (f) repeating steps (a) 25 through (e) until the occurrence of a terminating event.
  12. 12
    A method of operating a gaming device, said method comprising:(a) generating and displaying a plurality symbols;(b) determining an outcome associated with said generated symbols;30 (c) providing said determined outcome to a player;(d) determining whether a tracking symbol or a back symbol is generated;(e) if said tracking symbol is generated, storing outcome data relating to said determined outcome;and (f) if said back symbol is generated and outcome data relating to at least one 35 previously determined outcome is stored: (i) regenerating at least one of said previously determined outcomes;(ii) displaying the stored outcome data related to said regenerated outcome, and (iii) providing said regenerated outcome to the player. 2005292489 17 Feb 2011
  13. 13
    A method of operating a gaming device, said method comprising:(a) generating a plurality of symbols;(b) determining an outcome associated with said generated symbols;5 (c) providing said determined outcome to a player;(d) flagging said outcome and said generated symbols;(e) determining whether a back symbol is generated;and (f) if said back symbol is generated: (i) regenerating the flagged symbols associated with any previously flagged outcomes, (ii) displaying said regenerated symbols associated 10 with any regenerated outcomes to the player, and (iii) providing said flagged outcome to the player.
  14. 14
    A method of operating a gaming device, said method comprising:(a) generating a plurality of symbols;
  15. 15
    15 (b) determining an outcome associated with said generated symbols; (c) providing said determined outcome to a player; (d) flagging said determined outcome and said generated symbols; (e) determining whether a back symbol is generated; (f) if said back symbol is generated:20 (i) regenerating any flagged symbols associated with at least one of said flagged outcomes. (ii) displaying said regenerated symbols to the player, (iii) providing said outcome associated with said regenerated symbols to the player, 25 (iv) determining if a future symbol is regenerated;(v) if said future symbol is regenerated, repeating steps (a) to (f) at least once, and (vi) if said future symbol is not generated, causing the occurrence of a terminating event;and 30 (g) repeating steps (a) to (f) until the occurrence of said terminating event. 15. A gaming system comprising: at least one display device;at least one input device: 35 at least one processor, and 2005292489 17 Feb 2011 at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to: (a) for each of a plurality of plays of a wagering game: 5 (i) randomly generate and display one of a plurality of outcomes, (ii) determine if said displayed outcome is associated with one of a plurality of awards, and (iii) provide any associated award to a player;and (b) upon a triggering event, sequentially replay a number of said plurality of plays 10 of the wagering game, wherein said number of sequentially replayed plays of the wagering game is at least two, each outcome generated and displayed for each replayed wagering game is the same outcome previously generated and displayed in said play of the wagering game and each award provided for each replayed wagering game is the same award previously provided in said play of the wagering game.
  16. 16
    A gaming system comprising:at least one display device;at least one input device;at least one processor;and 20 at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to: (a) for each of a plurality of plays of a game: (i) generate and display one of a plurality of outcomes , 25 (ii) determine if said displayed outcome is associated with one of a plurality of awards, and (iii) provide any associated award to a player;(b) save said generated outcomes of the plays of the game;and (c) upon an occurrence of a trigger, for each of said plurality of saved outcomes of 30 the plays of the game: (i) regenerate and redisplay said saved outcome, and (ii) reprovide any associated award to the player.
  17. 17
    A method of operating a gaming system, said method comprising:35 (a) for each of a plurality of plays of a wagering game: (i) randomly generating and displaying one of a plurality of outcomes, 2005292489 17 Feb 2011 ' (ii) determining if said displayed outcome is associated with one of a plurality of awards, and (iii) providing any associated award to a player;and (b) upon a triggering event, sequentially replaying a number of said plurality of 5 plays of the wagering game, wherein said number of sequentially replayed plays of the wagering game is at least two, each outcome generated and displayed for each replayed wagering game is the same outcome previously generated and displayed in said play of the wagering game and each award provided for each replayed wagering game is the same award previously provided in said play of the wagering game.
  18. 18
    A method of operating a gaming system, said method comprising:(a) for each of a plurality of plays of a game: (i) generating and displaying one of a plurality of outcomes, (ii) determining if said displayed outcome is associated with one of a 15 plurality of awards, and (iii) providing any associated award to a player;(b) saving said generated outcomes of the plays of the game;and (c) upon an occurrence of a trigger, for each of said plurality of saved outcomes of the plays of the game: 20 (i) regenerating and redisplaying said saved outcome, and (ii) reproviding any associated award to the player.
  19. 19
    A gaming device substantially as herein described with reference to the accompanying figures.
  20. 20
    A method of operating a gaming device, the method substantially as herein described with reference to the accompanying figures.
  21. 21
    A gaming system substantially as herein described with reference to the 30 accompanying figures.
  22. 22
    A method of operating a gaming system, the method substantially as herein described with reference to the accompanying figures.
Independent claims22