AU2005292085B2

Displaying 3D characters in gaming machines

Abstract

Embodiments of the invention include a method of performing a bonus event in a gaming machine that produces a gaming outcome. The method for performing a bonus event includes displaying a three-dimensional character; modifying the character based on one or more user selections; and controlling the character to influence the gaming outcome.

AU2005292085B2, drawing sheet 1
Sheet 1 of 4

Term

Term ended

Expired 28 September 2025, 1 year ago.

  1. Priority
  2. Filed
  3. Granted
  4. Expired
  5. Today

4 claims: 3 independent, 1 dependent

  1. 1
    Claims What is claimed is:1. A method, in a slot-machine like gaming machine that produces a gaming outcome, > comprising: displaying a reel spin effect;displaying a bonus effect separate from the reel spin effect, wherein displaying a bonus effect includes presenting a three-dimensional character;modifying characteristics of the character based on one or more user selections;) controlling the character to influence the gaming outcome of the bonus effect, wherein controlling the character includes determining a payoff for the user as a function of one or more characteristics of the character controlled by the user;and awarding the payoff to the user according to the gaming outcome. i 2. The method of claim 1, wherein the three-dimensional character is generated in real time. 3. The method of claim 1, wherein the three-dimensional character is selected from selectable and configurable avatars. i 4. The method of claim 1, wherein the character is modifiable by elongating, coloring, shading or twisting facial or body parts of the character. 5. The method of claim 1, wherein emotion attributes displayed by the character are modifiable. 6. The method of claim 1, wherein characters are modified through a website for use on the gaming machine. 7. The method of claim 6, wherein the gaming machine is connected to a server. 2005292085 03 Sep 2008 8. The method of claim 7, wherein the character is available on any terminal supporting avatar games. 9. The method of claim 7, wherein the character is modifiable by a user from the user’s 5 home. 10. The method of claim 1, wherein user movements are tracked by a user interface. 11. The method of claim 10, wherein the characters mimic user movements. 12. The method of claim 1, comprising more than one character. 13. The method of claim 12, comprising simultaneous control of multiple characters. 5 14. The method of claim 12, wherein the gaming machine controls some of the characters. 15. The method of claim 12, wherein the user controls some of the characters. 16. The method of claim 7, wherein a portion of a composite scene is viewable on a gaming 0 machine. 17. An article comprising a machine readable medium having instructions thereon, wherein the instructions, when executed in a computer, create a system for executing the method of claim 1. 18. A method in a slot-machine like gaming machine that produces a gaming outcome on a display, comprising: displaying a reel spin effect;displaying a bonus effect separate from the reel spin effect, wherein displaying a bonus 3 0 effect includes presenting one or more three-dimensional characters;2005292085 03 Sep 2008 moving one of the characters under player control;determining the gaming outcome of the bonus effect as a function of movement of the character within the display, wherein determining includes deciding a payoff for the user as a function of one or more characteristics of the character controlled by the user;and 5 awarding the payoff to the user according to the gaming outcome. 19. An article comprising a machine readable medium having instructions thereon, wherein the instructions, when executed in a computer, create a system for executing the method of claim 18. 20. A slot-machine like gaming device, comprising: a display unit to display a reel spin effect and a bonus effect separate from the reel spin effect, wherein displaying a bonus effect includes presenting a three-dimensional character;a processing unit, operatively coupled to the display unit, to modify characteristics of the 5 character based on one or more user selections and to control the character to influence the gaming outcome of the bonus effect, wherein controlling the character includes determining a payoff for the user as a function of one or more characteristics of the character controlled by the user;and a paying-off unit to award the payoff to the user according to the gaming outcome. PCT/US2005/034939 1/4 WO 2006/039371 FIG, 1 WO 2006/039371 PCT/US2005/034939
  2. 2
    2/4 FIG. 2 WO 2006/039371 PCT/US2005/034939
  3. 3
    3/4 FIG. 3 WO 2006/039371 PCT/US2005/034939
  4. 4
    4/4 FIG. 4