AU2005292062B2

System and method for interactive 3D gaming

Abstract

Embodiments include a method of displaying a gaming outcome in a gaming machine. The method includes displaying an image having two or more picks to a player, wherein at least one pick is hidden; receiving an indication of the pick selected by the player; modifying the image to reflect the pick selected by the player.; and revealing one or more hidden picks.

AU2005292062B2, drawing sheet 1
Sheet 1 of 5

Term

Term ended

Expired 27 September 2025, 1 year ago.

  1. Priority
  2. Filed
  3. Granted
  4. Expired
  5. Today

20 claims: 5 independent, 15 dependent

  1. 1
    What is claimed is:2005292062 25 Fe 1. In a gaming machine, a method of displaying a gaming outcome, comprising: displaying a three-dimensional character within a three-dimensional environment having a plurality of objects;moving the character through the environment in a series of movements, wherein moving the character includes displaying in real time cumulative effects of the movements of the character through the environment on two or more of the objects;determining the gaming outcome as a function of the cumulative effects of the movements of the character on the two or more objects, wherein determining the gaming outcome includes determining a payoff for a user;and awarding the payoff to the user according to the gaming outcome.
  2. 5
    An article comprising a machine readable medium having instructions thereon, wherein the instructions, when executed in a computer, create a system for executing the method of claim 25 1.
  3. 6
    In a gaming machine, a method of displaying a gaming outcome, comprising:displaying a plurality of three-dimensional characters within a three-dimensional environment, wherein the plurality of three-dimensional characters include a first and a second 3 0 character;2005292062 25 Feb 20 selecting, under user control, one or more actions to be performed by the first character;selecting, under computer control, one or more actions to be performed by the second character;simulating interaction of the first and second characters within the three-dimensional > environment, wherein simulating the first and second characters includes displaying in real time the interaction of the first and second characters as they perform their selected actions;determining the gaming outcome as a function of the interaction, wherein determining the gaming outcome includes determining a payoff for a user;and awarding the payoff to the user according to the gaming outcome. )
  4. 14
    A method of displaying a gaming outcome substantially as hereinbefore described. 2005292062 25 Fe
  5. 15
    A gaming machine, comprising:a wager input;a display;and > a processor connected to the wager input and the display, wherein the processor controls operation of the gaming machine;wherein the processor receives a wager via the wager input;wherein the processor displays on the display a three-dimensional character within a three-dimensional environment having a plurality of objects;i wherein the processor moves the character through the environment in a series of . movements, displaying in real time cumulative effects of the movements of the character through the environment on two or more of the objects;wherein the processor determines a gaming outcome as a function of the cumulative effects of the movements of the character on the two or more objects, wherein determining the > gaming outcome includes determining a payoff for a user;and wherein the processor awards a payoff to the user according to the gaming outcome.
  6. 18
    A gaming machine, comprising:a wager input;a display;and 25 a processor connected to the wager input and the display, wherein the processor controls operation of the gaming machine;wherein the processor receives a wager via the wager input;wherein the processor displays on the display a plurality of three-dimensional characters within a three-dimensional environment, wherein the plurality of three-dimensional characters 3 0 include a first and a second character;2005292062 25 Feb 2010 wherein the processor receives an input from a user and uses the input to select one or more actions to be performed by the first character;wherein the processor selects one or more actions to be performed by the second character;wherein the processor simulates interaction of the first and second characters within the three-dimensional environment, wherein simulating the first and second characters includes displaying in real time the interaction of the first and second characters as they perform their selected actions;wherein the processor determines the gaming outcome as a function of the interaction, wherein determining the gaming outcome includes determining a payoff for a user;and wherein the processor awarding the payoff to the user according to the gaming outcome.