AT422382T

Personalized behavior of computer controlled avatars in a virtual reality environment

Abstract

Vehicle race-based the computer game typically the comprising a partial, one or more of players of with the matching athletics of one or more computer control. For example, human players can drive the hypothesized car race and opposite to prevent athletics of the hypothesized car race of computer control other Mario Andretti or race drivers and driven. Such computer control with a through comprises a match's artificial intelligent control system to enhance the human body game interval sampling behaviour. The functional of the sampling of permit the game system personalization control computer is a simulation external main body.

Term

No projected expiry on record.

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16 members in 9 offices

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Priority claims
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60950703United States of AmericaA

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US2004266506A1United States of AmericaA1
WO2005006117A2World Intellectual Property Organization (WIPO)A2
TW200511124ATaiwan Province of ChinaA
WO2005006117A3World Intellectual Property Organization (WIPO)A3
KR20060025154ARepublic of KoreaA
EP1638656A2European Patent Office (EPO)A2
CN1816375AChinaA
US7090576B2United States of AmericaB2
EP1638656A4European Patent Office (EPO)A4
JP2007527260AJapanA
EP1638656B1European Patent Office (EPO)B1
AT422382TThis recordAustriaT
DE602004019415D1GermanyD1
CN1816375BChinaB
TWI340347BTaiwan Province of ChinaB
KR101246938B1Republic of KoreaB1