AT417337T

Methods and apparatus for limiting access to games using biometric data

Abstract

A gaming system (10) which enables certain players play by a plurality of remote player devices (20, 20a, 20b, 20c, 20d, 20e), said gaming system (10) comprising: a plurality of servers game (52), wherein each gaming server (52) of said plurality of gaming servers (52) facilitates play of a respective game of a plurality of games by a player utilizing one of said remote player devices (20, 20a, 20b, 20c, 20d, 20e), wherein each gaming server (52) of said plurality of gaming servers (52) comprises a controller (401) including a processor (404), a memory (402), and an input / output (408) to facilitate communication via a network (40), wherein each respective controller (401) of each gaming server (52) is programmed to facilitate play said respective game and said respective game being one of the following games: poker, blackjack, slots, keno or bingo; and website server (50) being capable website server (50) to be operatively coupled via said network (40) to said remote player devices (20, 20a, 20b, 20c, 20d, 20e) said website server (50) comprising: a controller (351) comprising a processor (354), a memory (352), and an input / output (358) to facilitate communication via said network (40 ) allowing said input / output (358) that data is communicated between said controller (351) of said website server (50) and said remote player devices (20, 20a, 20b, 20c, 20d, 20e) , said controller (351) of said website server (50) programmed to cause the data representing a representation of game selection are transmitted to said remote player device (20, 20a, 20b, 20c, 20d, being 20e ), said selection display game, a plurality of images, each image representing a respective game of said plurality of games, said controller (351) of said website server (50) being programmed to determine a game selection of a player of the remote player device (20, 20a, 20b, 20c, 20d, 20e), said controller (351) of said website server (50) programmed to transfer operational control to one of said game servers being (52) based on said game selection and based on biometric data obtained via an operably coupled to said remote player device (20, 20a, 20b, 20c, 20d, 20e) biometric device (214); wherein said controller (351) of said website server (50) is programmed to determine whether said one remote player device (20, 20a, 20b, 20c, 20d, 20e) is in an authorized location; wherein said controller (351) of said website server (50) is programmed to transfer operational control to one of said game server (52) based also if the remote player device (20, 20a, 20b , 20c, 20d, 20e) is in a permitted location; and wherein one or more buttons (952, 954, 955, 956, 957, 958, 1006, 1008, 1010, 1012, 1014, 1016, 1056, 1058, 1060, 1062, 1064, 1066, 1126, 1128, 1132 , 1134, 1136, 1138, 1204, 1206, 1208, 1210, 1212, 1214) of said remote player device (20, 20a, 20b, 20c, 20d, 20e) are integrated with said biometric device (214) and sending biometric data to said one of said gaming servers (52) is a mechanism that provides a selection of a game mode within said selected game.

Term

No projected expiry on record.

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15 members in 9 offices

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Priority claims
DocumentOfficeKindDate
39596303United States of AmericaA

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US2004192442A1United States of AmericaA1
AU2004232143A1AustraliaA1
CA2518083A1CanadaA1
WO2004095383A1World Intellectual Property Organization (WIPO)A1
EP1606776A1European Patent Office (EPO)A1
RU2005132833ARussian FederationA
AU2004232143B2AustraliaB2
EP1606776B1European Patent Office (EPO)B1
AT417337TThis recordAustriaT
ATE417337T1AustriaT1
DE602004018285D1GermanyD1
RU2347274C2Russian FederationC2
ES2318278T3SpainT3
US8123616B2United States of AmericaB2
CA2518083CCanadaC